Judge Posner's comments in the Lessig blog on virtual worlds were thought provoking but he seems to be concerned that eventually MMOG players will not be able to distinguish between the game and reality. I think it is not so much a problem of distinguishing between the two, but rather a problem of escaping from reality for long periods of time to the point where the virtual world becomes de facto a new reality with the full knowledge of the "players". Perhaps this is just a different way of phrasing the issue, but I think that it has some important implications for the freedom of speech issue. If players become genuinely confused about the difference between the real and virtual worlds, then it seems that the injection of free speech from the real world into the virtual one would not necessarily help these players become cured of their unfortunate delusions if the virtual world has a contemporary setting. However, if players realize where they are, i.e. in a virtual world, but merely choose to "live" there to avoid the "slings and arrows" of reality by playing the game for 50-60 hours a week, then the injection of free speech from the real world would have the salubrious effect of avoiding the creation of a new class of self-disenfranchised, information-deprived, dangerously isolated individuals by making it more difficult for them to completely hide from the real world.