OK, so here is my Terranova post on the auteur theory so you don't have to flip back and forth.
This conversation is particularly fascinating when viewed in the context of the notion of game designers as "the gods" as described so well in the Hunter-Lastowka paper. In the early days of Judaism, there was a long dispute between the proponents of Yahweh as the one and only god, and those who believed that he could be worshipped together with the more traditional pagan gods. According to religious scholars, the first book of Genesis which we are all familiar with as depicting the world being created in 6 days by Yahweh as a single god, is actually a re-write of an earlier version in which the world was created through a dialectical struggle between Baal and Lotan, the sea-monster of Canaanite creation mythology. The appeal of the earlier, pantheistic version is that it allows ordinary mortals to identify more with the gods that created the world, since the gods, like mortals, experience conflict and strife. In turn, the identification of mortals with the gods permits mortals to view the world as made of the same substance as the gods. The later version, however, carries the notion that god is aloof and not made of the same substance as the world that he brought into being. Translating all this into the process of creation of virtual worlds, it becomes evident that the auteur approach is equivalent to the single god notion in the later version of the creation myth. This raises the notion that, from the point of view of being able to identify with the creator of a virtual world, and therefore experience it more richly, it is better to visit a virtual world that one knows to have been created through the dialectical struggles inherent in a collaborative approach, rather than a world created by the omnipotent auteur. The auteur approach yields better results in non-interactive media such as films, where there is no immersive world. Applying the auteur theory to virtual worlds reminds me of the scene from "Looney Tunes" where Elmer Fudd chases Bugs Bunny and Daffy Duck into the Salvador Dali painting with the melting watch and Daffy, on seeing Elmer's gun droop, says "This is thurrealistic!" In other words, auteurs creating virtual worlds will often end up with inappropriate or insufficient interaction with the world by visitors due to a lack of empathy.