The copybot problem in Second Life raises the issue of what happens when these programs, currently used to copy avatars and digital paraphernalia such as virtual cars, are eventually extended to copy entire virtual worlds. It certainly highlights the extent to which simulated worlds could rapidly reach a stage where they outnumber the real one by a factor of billions or more to one. Stacked simulations (sims within sims) could, as I pointed out in my paper, then quickly exceed the entire amount of particles available for computation in the entire universe, thus ultimately destroying the real world in a copybot goo scenario where the entire universe is converted into computing substrate, e.g. computronium. Where this would end is the crashing of the entire stack of simulations, leaving a real world composed of nothing but inoperable hardware, on which nothing runs. Preventing stacking in the first place, by programming a suitable terminal date into the first set of simulations, could avoid this copybot goo scenario.
Question: is a simulation just a copybot's way of making more copybots?